JimJam Details (draft)
Posted by Jim on Oct. 18, 2013, 5:01 p.m.
This year's JimJam is starting in about five hours. Here are details copied and pasted from last year because we don't have time to write a new post; we're trying to run a marathon here! Wait, did I make that joke last year? No time to check; we're trying to run a marathon here!
The simple version is that you need to start and finish between 10pm and midnight PDT. The complex version doesn't exist because we don't have that kind of time; we're trying to run a marathon here!
You can use whatever framework, library and pre-created assets you like, but if it looks like you built too much of your game prior to midnight, we'll snark about you on-stream. Also if your game isn't browser-based or a PC executable we may have trouble showing it.
If this will be your first game, take the time to familiarize yourself with an approriate tool set. Some suggestions: