The end!
Posted by Shamayel on Oct. 23, 2012, 7:48 p.m.
The marathon is over!
It was, as Matt would say, an absolute blast. We all learned a lot from last year, and I feel like this marathon was smoother and a lot more fun for everyone involved. I can't tell you how many people I've talked to since the end who were really excited about particular games or just the marathon as a whole.
It was great hearing from everyone both during and after the marathon. It's really incredible to hear how we influenced people to start streaming, or to start making games, or anything else. If you guys work on any projects over the next year, let us know!
$12.8k, guys. That's absolutely mind-blowing. If we add up the totals from both IGGs and the Board/Card game minithon, we've raised over $20k for Child's Play in under a year. There are still some e-checks to be processed, and we have to add the swear jar total into the donation, so we'll announce a final total shortly.
And everyone was amazing. Thanks to all the developers who gave interviews and donated codes -- you guys are really the backbone of the marathon. Thanks to UltraJMan for stopping by and playing with us for a couple hours. Thanks to Kayin for all the times you called in, hung out, and played with us. (Thanks for the plane I asked for, too!)
And thank you guys. From Epicartfail's amazing Super Meat Boy figures, to Jena's ponies, to the games so many of you made during our game jam, and especially to everyone who donated, whether you were able to put in 5 dollars or hundreds. You all helped us make a difference.
To keep in touch, head over to Cloudboat Armada. We'll update regularly with podcasts, videos, and other content. We'll also be hosting all of our non-IGG marathons and events over there, and we have a forum to hang out in! Make sure to join the Facebook and Steam groups, and follow our Twitter (all located at the top of this site.) We also all have our Steam and Twitter usernames linked on the crew page, so you can play games with us and with other IGG fans all year round.
See you guys soon <3
Auction Spotlight: Super Meat Boy figurines
Posted by Colin on Oct. 22, 2012, 7:04 a.m.
IGG user Epicartfail has been generous enough to put 2 of his homemade 3D printed Super Meat Boy figurines up for auction. These are made by Epicartfail himself and have been approved by both members of Team Meat! The figurines can be bid for as is, or Epic has offered to sand and paint them. These are really unique, one-of-a-kind items made by a really talented IGG viewer. Details about the auction are coming soon.
JimJam
Posted by Zach on Oct. 21, 2012, 8:07 p.m.
So we've got the products of the 2-hour Jim Jam! We had 7 games created between midnight and 2am on Sunday morning. Some of them are terrible. Some of them are slightly less terrible. Give them a try and judge for yourself! Here they are:
- Frank - Frank's Game
- Kayin - sbmte
- Excavater9 - IGGM Game Jam Exec>
- Zephyr6 - Duck Catch
- Daniel - IGG Text Adventure
- Xander - Chess Invaders (coming soon)
- SignT - Orima
- Eliot - IMadeAGaemIn40Minutes
Amount 10K Reached at the last second!
Posted by Dr. on Oct. 21, 2012, 12:20 p.m.
Like a sports movie's ending we reached our goal of 10K at the very last second! So now we have to get to work on the Gangnam Style parody "Indie Style" with Matt as Psy! Hope you all enjoy it when we're done and we're so thankful for all the donations!
Day 3
Posted by Xander on Oct. 21, 2012, 10:10 a.m.
48 hours passed.
$8881.00 donated to charity.
At least 22 hours to go.
7 games jammed.
Sanity crumbling.
Sleep a distant memory.
But we're still MAKING THIS HAPEN
-Xander
Oppan Indie Style!
Posted by Shannon "Aaaaaaaaay, Gamer Ladies (and Gentlemen)" on Oct. 20, 2012, 9:29 p.m.
As many of you know, we have a new stretch goal: $10k by noon on Sunday (PST)!
In case you were wondering, you do want us to make this video. And if you don't, well, we sure do! Keep showing IGG and Child's Play your overwhelming generosity and help us make it to 10k! Spread the word!! If we reach our goal we will film it here during IGG and have it for you on the stream!
That's just about $1600 through the night and Sunday morning. Show us your generosity, OPPAN INDIE STYLE!
Official IGG Game Servers!
Posted by Alex on Oct. 20, 2012, 8:56 p.m.
We have official IGG Game servers! Join us!
Join our minecraft server at minecraft.iggmarathon.com!
There is also a LIVE MAP with LIVE CHAT: minecraft.iggmarathon.com:25566
There is a usage history graph at minecraft.iggmarathon.com:25567
Join our Terraria server at terraria.iggmarathon.com on port 25568!
Please note: creepers don't like to be set on fire...
By popular demand, survival servers and/or tekkit servers and/or other types can be added on request.
Game Jam Rules and Advice
Posted by Jim on Oct. 20, 2012, 6:06 p.m.
We've been asked about rules. The simple version is that you need to start and finish between midnight and 2AM PDT. The complex version doesn't exist because we don't have that kind of time; we're trying to run a marathon here!
You can use whatever framework, library and pre-created assets you like, but if it looks like you built too much of your game prior to midnight, we'll snark about you on-stream. Also if your game isn't browser-based or a PC executable we may have trouble showing it.
If this will be your first game, take the time to familiarize yourself with an approriate tool set. Some suggestions:
IGG Game Jam
Posted by Shamayel on Oct. 20, 2012, 4:07 p.m.
Last year, we had a lot of fun with the 0-hour game jam we did, so we're doing it again! Join Jim, Xander, and possibly a few more of our crew in making a game between midnight and 2am PDT tonight! We'll announce when to start, and at 2am you guys can send in the games you've made and we'll take some time to play through everything we get.
Day 2
Posted by Xander on Oct. 20, 2012, 10:31 a.m.
The dawn of the second day of Indie Games for Evil Good 2012 is upon us! We are still going strong with plenty of great games and exclusive interviews lined up on our schedule. It's like the fun never ends!
The scorecard so far:
Current total raised: $7555.00
Current total time raised: 67 hours (2 days, 19 hours)
Number of games played (est.): 45
Mustaches worn (est.): 15
Total sleep lost (est.): 30 hours?
Number of pixels abused (est.): 300,000
Number of technical issues resolved (est.): 20
What time is it: look at the clock, I don't know
I am delirious: yes
Is that bacon: let's go eat some bacon
-Xander
Indie Games for EVIL!
Posted by Evil-Matt on Oct. 19, 2012, 10:23 p.m.
Indie Games for Good has been rooted out! This site now belongs to Indie Games... FOR EVIL!
We're a not-not-for-profit organization dedicated to spreading EVIL. Through video games. For the children.
... Okay, yeah, maybe we didn't think this one through quite sufficiently. Enjoy the EVIL stream!
And sure enough, the wonderful Jena has once again come through with a wonderful pony design! And this time, we got two for the price of one! The EVIL price of one!
Our EVIL thanks go out to you, Honorarily-Evil-Jena!

And off we go
Posted by Shamayel on Oct. 19, 2012, 5:02 p.m.
7 hours into the marathon, and we're already at nearly $7000!
Our full interview schedule as of this moment is up. We might be scheduling a few more over the course of the marathon, so keep checking the schedule!
I wonder if we can crack $10k before the day is over. I'm thinking we can.
4k!
Posted by Shamayel on Oct. 18, 2012, 2:28 p.m.
Last night, with over a full day to go, we reached our stretch goal! We spent a while being giddy at each other in the command center. You guys are great! Let's see how high we can get that number before the event starts! We've got a special team dispatched now to finalize preparations for our special guests on Friday night. It's going to be awesome.
We've had a few reports from people being unable to sign up for the site, either through the regular sign up form or through the donation form. That problem should be fixed now, but please email us if you run into any issues!
At some point today, we're going to put up all our cool auction items. We'll be adding to the list over the course of the marathon as packages from some great studios come in. Stay tuned to the "Raffles" page for information on that.
The interview schedule will also go up today, so you'll be able to plan when to be on to catch an interview with your favorite dev and for some, to get a special sneak peek at their current projects. We have a few unreleased builds to show off to you guys, and I wanted to say thanks again to their developers for being generous enough to let us play them on stream!
A preview of what's to come!
Posted by Shamayel on Oct. 16, 2012, 3:22 p.m.
We have so much cool stuff lined up for you.
We'll be putting up our auction items and interview schedule soon. We have prizes from a bunch of different, amazing, indie game studios to auction off over the course of the marathon. Here's a hint: Transformice plushies. Here's another: signed Journey art book.
Then there's the nearly two dozen interviews we have, from last year's favorites like Kayin Nasaki and Zachtronics Industries, to some new devs we're really excited to feature, like Carpe Fulgur and Squad. And of course, what sort of IGG would we be if we didn't have hundreds of codes to raffle off?
In keeping with the spirit of last year, we're going to have another one hour game jam. Unfortunately, our schedule didn't line up with the 0-hr game jam, but I know everyone had a lot of fun with it so we're doing it again! Details will be announced soon, but start thinking of game ideas!
Another thing that was really popular last year was MadamLuna and DeceasedCrab's LP hour. Unfortunately, they're not able to join us this year, but we're keeping that spirit alive. This year, we're going to be hanging out with UltraJMan, which is going to be incredible. You won't want to miss this.
Stay tuned for more updates, and help us hit our stretch goal! We're so close!
Stretch goal announced: Let's hit $4k!
Posted by Shamayel on Oct. 13, 2012, 9:09 p.m.
You guys have kind of blown us away with your generosity. Seriously, $2600 in like, four days?
We thought it'd be fun to do something cool if you keep it up. If we can hit $4000 before the start of the marathon, we're going to arrange for some very special guests to show up on Friday evening. They're hilarious. It'll be a really fun time. I'm personally hoping that we hit the goal so we can get them on stream.
That's just another $1400 in a bit over 5 days. You guys can do it. You've done way more than that already!
You don't want to miss this.
Donations are live!
Posted by Shamayel on Oct. 8, 2012, 6:53 p.m.
Our donation system has been opened! Head over to our donation page to make a donation and pick the game (or games) you want to see on the stream! Remember, the earlier you donate, the more points you get. We'll be putting up the system that lets you reallocate your points soon; stay tuned for that!
Plus, our fancy new raffle system means that every 5 dollars you donate will earn you a raffle ticket to put into raffles once the event kicks off! We have a ton of cool codes and prizes again this year to look forward to.
See you guys in a couple weeks!
A New Marathon Approaches!
Posted by Matt on Sept. 21, 2012, 7:34 p.m.
Hey everyone, welcome to the shiny new Indie Games for Good site! IGG 2012 is officially scheduled for October 19th, starting at 10AM Pacific -- that’s a mere four weeks away!
If you’re new to IGG, here’s the quick scoop: We’re a gaming marathon that benefits Child’s Play Charity; we play whatever indie games donors tell us to until the money stops coming in. Last year we played for 79 hours and raised almost $7,000 to buy games, toys, and books for sick kids. It was a crazy stream full of interviews, raffles, table-flipping, and generally silly awesomeness; truly an absolute blast. This year, we’re doing it all over again -- only bigger and better!
The marathon’s still a month out, but you should totally check out the site -- our games page has the list of games you’ll be able to donate towards, and if we’re missing something that you want to see, please use the suggestion box to tell us! Donations will be opening up some time in the next couple weeks (we’re shooting for the beginning of October, but best laid plans and all that jazz).
If you want to know more, check out our FAQ page; if you’ve still got questions, email us at contact@iggmarathon.com. If you’re a developer who’s interested in getting involved, please shoot us an e-mail; we’d love to hear from you!
Of course, IGG wouldn’t be anything without our fans; help us out by spreading the word that we’re coming back! And of course, follow us on Twitter to get the latest info as we announce things.
Help us make IGG 2012 a huge success! :D
